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Patch board

Current community capture 2026-08-25. Flip the era when a patch lands, review what changed vs the last sheet, then bump Rec heat. We do not scrape NBA2KLab or invent 2K numbers.

Current capture

2026-08-25

HQ tables loaded into the lab

hq-feed-1

Community captures from public NBA 2K27 HQ / builder sheets — badge costs, animation walls, 40 Signature Blueprints, takeover gates, Rebirth shares. Jumpshot and motion databases are intentionally omitted. Weekly community pulse (blogs / YouTube / Reddit; X when API allows) refreshes Builder + Meta notes without moving this HQ table date. Use /builder against the notes below: Rec/Park mode, Size Tax cliff, token pools, Fuse order, Optimize, Coach, and Copy into HQ.

Previous capture: 2026-08-21 · Community badge requirement sheet + HQ builder drop. When a new patch lands and tables are missing, keep showing 2026-08-25 — do not invent values.

What this capture covers vs last sheet

  • Badge token costs (build budget)

    Bronze/Silver/Gold/HoF spend for all 53 badges. Qualifying attributes are not enough — each discipline pool must pay. Size Tax adds +1 token on perimeter badges at 6'10"+.

    Update: src/data/badges.ts costs

  • Animation walls (feel gates)

    Budget the moves you actually trigger before maxing sliders: Kyrie/Dame 90 handle, SGA escape 91, Elite Contact 92 dunk, Cade 89 pull-up, KD Go-To 94 mid/3PT, Wall-Up Gold 95 interior.

    Update: src/data/thresholds.ts

  • 6'10" Size Tax cliff

    Under 6'10": min weight and short wingspan cut Perimeter D and Driving Dunk — that frame is not on Size Tax. At 6'10"+: lighter frames contest better on the perimeter, but Size Tax charges +1 on perimeter badge tokens. Stay off the cliff unless the length is the whole pie.

    Update: builder physicalsReport + Size Tax

  • Token pools + Cap Breaker Illusion

    Native attribute spreads mint discipline pools. Cap breakers raise attribute caps only — they never mint badge tokens. Fuse refunds the equipped badge cost so you can reinvest. Order: Fuse pairs → spend leftovers → height last.

    Update: engine tokenPools + briefing TOKEN_STEPS

  • 40 HQ Signature Blueprints

    Official starting attrs and published caps where 2K listed them, plus takeover gates and Rebirth day-one shares. Load a real HQ pie, then audit Size Tax and leftover tokens before you copy back.

    Update: hq-blueprints.ts · takeover.ts · rebirth.ts

  • Work-backward build order

    Reaction loop you actually trigger → animation walls for those moves → native token budget for the badge set → physicals (cut Size Tax without the hidden min-weight / short-wingspan penalty).

    Update: briefing WORK_BACK + builder Coach

  • Builder workflow (/builder)

    Flip Rec or Park first — discipline order, ratings, and Optimize follow the mode you play (HQ shows one OVR). Physicals → attrs (mint tokens) → Fuse-before-leftovers → takeover. Optimize loads a pulse-hot Signature / HQ pie / archetype; Coach is the pre-copy checklist; Copy into HQ pastes frame → native attrs → Fuse-first badges → takeover.

    Update: src/components/builder/workspace.tsx · hq-export · Coach

  • Weekly community pulse (Builder + Meta)

    Recurring scan of blogs, YouTube build videos, Reddit, and X (when API access works) for MyPLAYER / MyCAREER build, badge, Fuse/Reaction, cap breaker, and gameplay consensus. Findings are labeled community — verify in HQ. Does not replace HQ table imports or invent attribute numbers.

    Update: src/data/community-pulse.ts · Meta pulse panel · docs/community-weekly-scan.md

Live era

Preseason / HQ

Aug 2026

HQ

Start on a complementary lock or inside big. Expensive point guards wait for VC and patch 1.

Next: Early Access / Launch · Aug 26 – Sep 2026

Weekly community pulse

Role-first builds + Cap Breaker discipline; Shot Artist / Calibrated toned down

Week of 2026-09-14 · scanned 2026-09-14 · refresh Mondays

community — verify in HQ

Post-launch guides push mode and lineup job before height paste — Rec wants pass/FT/switch glue, Park wants creation + perimeter D. 6'7 two-ways stay hot but sit inside a wider 6'4–6'9 role window. Cap Breakers: max five per attribute, permanent, body-limited, specialization-locked to that discipline (or Physicals); preview at 99 OVR in Builder. Patch 1.3 toned Shot Artist and Calibrated takeovers; 1.4/1.5 were mostly stability — no confirmed steal or green-window nerf yet. Fuse-before-leftovers and Size Tax at 6'10"+ unchanged. Confirm every gate in HQ.

Rec: role-first 6'4–6'9 window (community). Park: shorter ISO still viable. Avoid 6'10+ unless Size Tax is intentional.

  • Height meta (Rec / Park)

    community

    Community frameworks now lead with role + mode, not a single demigod height: ~6'4–6'6 creators, 6'5–6'7 3-and-D handlers, 6'7–6'8 two-way wings, 6'8–6'9 stretch defenders, 7'0+ rebound/paint jobs. Rec biases pass accuracy / free throw / switchability; Park biases creation + perimeter D.

    Builder: Flip Rec or Park first in /builder. Optimize toward two-way wing / tall-guard / lock for Rec glue; burst-guard for Park ISO. Stay under the 6'10 Size Tax cliff unless length is the whole pie.

    Channels: guide, blog · e.g. https://practicalbasketball.net/nba-2k27/builds

  • Takeover tuning (patch 1.3)

    official-echo

    Official patch 1.3 (Aug 31) reduced effectiveness of Shot Artist and Calibrated takeover abilities after early feedback. Later 1.4/1.5 notes were mostly stability / MyCAREER / City — not a broad steal or green-window retune.

    Builder: Re-check Takeover tape after any gameplay patch. Do not plan a pie around a pre-1.3 Shot Artist / Calibrated paste without confirming feel in your own Rec/Park tape.

    Channels: official, blog · e.g. https://www.operationsports.com/nba-2k27-update-1-3-available-patch-notes/

  • Cap breakers

    official-echo

    Guides echoing 2K support: max five Cap Breakers per attribute; permanent / non-movable; body type still caps the result; Build Specialization breakers must stay in that discipline (or Physicals). Preview boosts at 99 OVR in Builder/HQ before spending. Earn via specialization, season ladder, Crew, paid season pass tiers.

    Builder: Cap Breaker Illusion stays lab law — breakers never mint badge tokens. Spend only on the next animation wall or badge gate after Fuse planning. Use the 99 OVR preview; never guess.

    Channels: guide, blog, official · e.g. https://timesaver.gg/blog/nba-2k27-cap-breakers

  • Wingspan vs takeover

    community

    At 6'7, community guides still say matching 6'7 wingspan is the Zip Code path; longer wingspan trades Zip Code for Shot Artist eligibility and attribute redistrib — but Shot Artist was toned in 1.3.

    Builder: Pick takeover before locking wingspan. Confirm Zip Code / Shot Artist gates on Takeover tape and in live HQ after patch 1.3.

    Channels: youtube, guide · e.g. https://games.gg/nba-2k27/guides/nba-2k27-best-point-guard-builds/

  • Speed With Ball animation wall

    community

    Guides still cite ~83 Speed With Ball as the Zach LaVine dribble-style cutoff that lets taller guards speed-boost; 6'8 templates often cannot hit it.

    Builder: Budget SWB before leftover vanity attrs on tall guards. Treat 83 as community — screenshot the animation glossary in HQ before VC.

    Channels: guide, youtube · e.g. https://games.gg/nba-2k27/guides/nba-2k27-best-point-guard-builds/

  • Steal / ball security

    community

    Launch explainers + guides: right-stick steals are gone; collision / bump steals compare defender Steal vs ball-handler Ball Handle (and related security). Early tape still calls steal turnover generation strong; no confirmed steal nerf in 1.3–1.5 notes.

    Builder: Rec glue pies: do not dump steal to fund vanity finishing. Pair steal investment with handle walls on your own pie — Cap Breakers still do not mint the tokens those walls unlock.

    Channels: guide, blog · e.g. https://twistedvoxel.com/nba-2k27-developer-qa/

  • Synergy (Fuse + Reaction)

    official-echo

    Official + explainers unchanged: 16 Synergy slots (community reports 12× +1 / 4× +2). Fuse boosts for the whole game and frees the badge's token spend; Reaction mirrors the boost after the Fuse triggers N times. Legend is Synergy-only.

    Builder: Builder order stays Fuse-before-leftovers; Legend only on a Fuse slot. Pair Reaction to badges you actually trigger every game.

    Channels: official, blog · e.g. https://nba.2k.com/en-GB/2k27/features/myplayer-builder/

  • Shooting / contest

    community

    Guides still stress tighter green windows and multi-tier contest feedback — separation beats raw three. Meter-off still cited ~10%. Button shooting called safer than rhythm early. No confirmed green-window retune in 1.4/1.5.

    Builder: Meter-off tip stays on Meta. Do not chase max three before handle + separation tools. Confirm green-window claims in your own Rec tape.

    Channels: guide, youtube · e.g. https://games.gg/nba-2k27/guides/nba-2k27-best-point-guard-builds/

  • HQ glossary + Cap Breaker preview

    community

    Guides warn animation requirements were wrong at launch and later patched; Cap Breaker boosts are previewable at 99 OVR in Builder/HQ — always re-check live glossary before VC.

    Builder: CourtCraft thresholds are community captures. Copy into HQ only after the user screenshots the live gate and Cap Breaker preview.

    Channels: guide, blog · e.g. https://games.gg/nba-2k27/guides/nba-2k27-best-point-guard-builds/

Blocked this scan: X.com / x.com search API (developer app not enrolled in a Project — retry when keys are fixed)

Date-stamped tape

Official + community notes

Builder-relevant community tape first: /builder workflow (Rec/Park, Optimize, Coach, Copy into HQ), Size Tax cliff, token pools, Fuse order, animation walls. Official drops and forecasts sit in the same list — every gate stays provisional until you confirm it in HQ. Weekly pulse above is the live community layer.

  1. 2026-09-14community

    Weekly community pulse — role-first builds, Cap Breaker discipline, takeover 1.3

    Scan week of 2026-09-14 (guides, Cap Breaker explainers, Discord/OS patch 1.3–1.5 notes, steal/contest system writeups; X API still blocked). Role + mode before height paste: Rec pass/FT/switch glue vs Park creation + perimeter D; 6'7 two-ways sit inside a wider 6'4–6'9 window. Cap Breakers: max five per attribute, permanent, body-limited, specialization-locked to that discipline or Physicals — preview at 99 OVR; still never mint badge tokens. Patch 1.3 toned Shot Artist and Calibrated takeovers; 1.4/1.5 mostly stability — no confirmed steal/green nerf. Fuse-before-leftovers, Legend-on-Fuse-only, Size Tax at 6'10"+, meter-off ~10% unchanged. Confirm every gate in HQ.

    Open Meta → Weekly community pulse, then /builder. Re-check takeover after 1.3. Spend Cap Breakers only on previewed badge/animation walls after Fuse planning.

  2. 2026-09-12community

    Weekly community pulse — 6'7 two-ways, steal pressure, Fuse order

    Scan week of 2026-09-08 (blogs, YouTube build videos, Reddit, official builder explainers; X API blocked this run). Early tape: 6'7 two-way guards for Rec switchability, shorter ISO for Park; 6'7 wingspan kept for Zip Code takeover in community guides; ~83 SWB cited for LaVine-style speed boost on tall guards; steal called early-cycle strong; cap breakers still raise caps only — spend on badge/animation gates; Fuse refunds tokens and Reaction waits on Fuse triggers; Legend stays Synergy-only; contest separation > raw three; stamina/explosiveness decoupled. Meter-off ~10% and Size Tax at 6'10"+ unchanged. Confirm every gate in HQ before VC.

    Open Meta → Weekly community pulse, then /builder. Bias Optimize toward two-way wing / tall-guard / lock for Rec. Do not paste YouTube attrs until the live HQ glossary matches.

  3. 2026-09-12community

    Builder workflow this lab expects

    Open /builder. Set Rec or Park before you tune — Optimize and scoring follow that mode. Audit Size Tax on Physicals (cliff at 6'10"+; under-cliff min-weight / short wingspan still cut Perimeter D and Driving Dunk). Attributes mint token pools; cap breakers never mint tokens — spend them on the next animation wall, then copy native ratings into HQ. Badges: equip → Fuse (refund) → reinvest leftovers → set height last; Legend only on a Fuse slot. Use Optimize to load a pulse-hot Signature, HQ pie, or archetype, then fix Size Tax and leftover pools. Coach strip is the pre-copy checklist (leftover tokens, Size Tax, nearest wall, Cap Breaker Illusion). Copy into HQ: frame → six-discipline attrs → Fuse-first badge buys → takeover → save slot. Paste a MyPLAYER sheet into Ask for a paste-only audit — open pie and Meta Pulse stay off that answer; Size Tax only when HT parses at/above 6'10".

    Treat /builder as the planner and NBA 2K HQ as the typer. Confirm every gate in HQ before you burn a slot.

  4. 2026-09-12community

    Community build rules the Builder enforces

    Size Tax cliff is 6'10" (82 in) and above — shorter frames do not pay Size Tax badge costs. Cap breakers never mint tokens. Fuse before you spend leftovers. Animation walls that change a pie: 91 ball handle (SGA escape), 94 mid or three (KD Go-To), 95 interior (Wall-Up Gold), 92 driving dunk (Elite Contact). First pie: complementary lock or shooting big beats an expensive day-one point guard. Meter-off is ~10% green-window. Ask / Coach only claims Size Tax when height parses at or above 6'10" — free-floating ranges like "7-10 games" are not height.

    Run these rules inside /builder Optimize and Coach. Paste a MyPLAYER sheet into Ask for a paste-only audit; open-pie context stays off the paste. Confirm every gate in NBA 2K HQ.

  5. 2026-08-26official

    Early Access

    HQ builder goes live in-game. Treat every community threshold as provisional until you can screenshot it in the builder glossary.

    Recalibrate caps, token costs, and animation gates the same day you get in.

  6. 2026-08-25community

    HQ tables loaded into the lab

    40 official Signature Blueprints (starting attrs + published caps where 2K listed them), 24 Takeover 2.0 abilities with attribute gates, 4 Rebirth tiers, and the animation walls that actually change a pie (Kyrie/Dame 90 handle, Elite Contact 92 dunk, Cade 89 pull-up). Compiled from public NBA2KLab 2K27 captures — not their paid jumper or motion tools.

    Open a real HQ pie instead of guessing. Takeover tape now shows what this exact spread unlocks.

  7. 2026-08-25lab

    Scouting blueprint loaded

    Work-backward synthesis, Size Tax, 6'10" physicals line, Fuse refunds, Cap Breaker Illusion, Takeover 2.0 (19 abilities), Rebirth day-one tokens. HQ 6'2" PG capture used as a calibration snapshot.

    Build in reverse: Reaction loop → animations → native token budget → physicals.

  8. 2026-08-24community

    First-build survival notes

    Don't open with an expensive point guard. Complementary lock or shooting big is safer day one. Stay under the 6'10" Size Tax cliff unless length is the build. Meter-off is a ~10% green-window bump. Hit 91 ball handle and 94 mid/3PT before chasing every leftover attribute.

    Archetypes in this Lab follow that advice until Rec data lands.

  9. 2026-08-21official

    NBA 2K HQ builder drop

    Full builder in the companion app. 53 badges, 20 starter slots, 16 synergy slots (12× +1, 4× +2). Female MyPLAYERs in co-ed City.

    Physicals now change token cost live. Do not copy a 2K26 pie chart.

  10. 2026-08-21community

    Community badge requirement sheet

    Bronze/Silver/Gold/HoF attribute gates compiled from builder captures. Wall-Up Gold is 95 interior + 90 strength. Posterizer HoF is 99 driving dunk + 90 vertical. Mini Marksman maxes at 6'4".

    This Lab snapshot is built on that sheet. Override anything that patches.

  11. 2026-08-18official

    Preseason Breakdown

    Badge Tokens replace auto-equip. Synergy is Fuse + Reaction. Legend is synergy-only. Cap breakers preview at 99 OVR. Takeover splits into five buckets.

    First-build rule: spend tokens on badges you actually trigger.

Forecast eras (not captured tables)
  1. 2026-09-15forecast

    First gameplay patch (forecast)

    Flip the Meta Pulse to Patch 1, screenshot new gates, import a community snapshot if someone shares one.

  2. 2026-10-21forecast

    Season 1 settle (forecast)

    Retune athlete heat. Draft Wing and Engine Guard stop being speculative.

  3. 2026-12-25forecast

    Christmas / 2K Day (forecast)

    Log what you see in Rec. If Flagg-style 6'8 two-ways flood lobbies, bump that heat.

  4. 2027-02-15forecast

    All-Star patch (forecast)

    Override Deadeye / Set and Fire / Limitless the night the notes drop.

  5. 2027-04-15forecast

    Playoffs / Comp (forecast)

    Grade your locker against the Comp era. Park slashers go cold.

Builder is live in HQ. Gates are community captures. Do not copy a 2K26 pie. Height window 6'6"–6'9". Rec bias 70%.

Athletes

Rising names pull their pies and animation walls with them. Drag heat when Rec starts copying someone new.

  • SGA SG · established

    Escape package is the animation wall. ISO mid + handle still sets the guard meta.

    88 S

    0
  • Kawhi SF · established

    Point-of-attack template. Height plus contest, not a steal-spam pie.

    84 A

    0
  • KD SF · established

    94 mid or 94 three unlocks Go-To. Scoring wings copy this pie all year.

    80 A

    0
  • Tatum SF · established

    6'8" Swiss Army. The Rec 2–4 pie everyone copies until a patch kills the window.

    76 B

    0
  • Giannis PF · established

    Contact freight. 75 dunk is free. 93 is Posterizer. Drop dribble tax on a big.

    74 B

    0
  • Wemby C · rising

    Length that still spaces. Interior contests plus a 3 is the 7-footer endgame.

    72 B

    0
  • Jokic C · established

    Hub fives. Screens into outlets. Pass accuracy is the badge, not standing dunk.

    70 B

    0
  • Ant SG · established

    Park slash. Posterizer into Lightning Launch. Meter-on dunkers copy him after jumper nerfs.

    70 B

    0
  • Gobert C · established

    Rim statue. Day-one cheat if Rec still cannot contest. Falls after interior D catches up.

    70 B

    0
  • AD C · established

    Paint Patroller template. Interior + block, not a steal big.

    68 B

    0
  • Luka PG · established

    Stepback + outlet. Playmaking guards who still shoot 86+.

    66 B

    0
  • Chet C · rising

    Light 6'11" that still boards. Stretch fives copy the weight drop for perimeter D.

    62 C

    0
  • Curry PG · established

    Mini Marksman and limitless live under 6'5". High-speed spins are his tax rebate.

    60 C

    0
  • Ja PG · volatile

    Dribble style unlock. Park burst. Falls when theater gets a speed patch.

    60 C

    0
  • Brunson PG · established

    Short iso that still gets to a mid. Mini meta after people can afford the tokens.

    58 C

    0
  • Flagg SF · rising

    Sophomore two-way. Heat climbs as Rec copies the 6'8–6'9 wing with real handle.

    52 C

    0
  • Amen SG · rising

    Lock who can finish. Park and Rec both steal this when steal-spam dies.

    50 D

    0
  • Cade PG · rising

    Size at the point. 6'6" initiators get copied once VC is in and minis get patched.

    50 D

    0

Pies

  • Two-Way Wing

    Pulled by SGA · Kawhi

    100

    0
  • Inside Big

    Pulled by Giannis · Jokic

    100

    0
  • The Lock

    Pulled by Kawhi · Flagg

    96

    0
  • Tall Guard

    Pulled by SGA · KD

    93

    0
  • Paint Beast

    Pulled by Giannis · Wemby

    86

    0
  • Stretch Five

    Pulled by KD · Wemby

    80

    0
  • Slash Play

    Pulled by Giannis · Ant

    68

    0
  • Burst Guard

    Pulled by SGA · Ant

    58

    0

Three-pro blends

Signature heat follows the trio. Draft Wing and Engine Guard start cold and climb as Flagg, Amen, and Cade get copied.

  • Wing Committee Tatum · PG · Kawhi97 0
  • Iso Scalpel SGA · KD · Kawhi96 0
  • Point of Attack Jrue · Caruso · OG95 0
  • The Spire Wemby · AD · Gobert82 0
  • Freight Giannis · Zion · LeBron76 0
  • Floor to Rim Chet · Porzingis · AD75 0
  • Burst Cell SGA · Ant · Ja74 0
  • The Hub Jokic · Sabonis · Draymond69 0
  • Logo Maestro Curry · Trae · Luka54 0
  • Engine Guard Cade · SGA · Brunson49 0
  • Draft Wing Flagg · Amen · Tatum46 0

Badge heat

  • Challenger defense92
  • Wall Up defense90
  • Seatbelt defense86
  • Deadeye shooting84
  • Set and Fire shooting80
  • Paint Patroller defense80
  • Brick Wall physicals78
  • Glove defense76
  • Interceptor defense74
  • Lightning Launch playmaking70
  • Handles for Days playmaking68
  • Posterizer finishing64
  • Limitless Range shooting62
  • Ankle Assassin playmaking60
  • Dimer playmaking58
  • Mini Marksman shooting48

Share the board

Export a pulse file after a patch night. Paste a friend's snapshot to take their Rec read.

ERA: Preseason / HQ (Aug 2026). Start on a complementary lock or inside big. Expensive point guards wait for VC and patch 1. Height window: 78–81 in. Rec bias 70%. Hot athletes: SGA 88, Kawhi 84, KD 80, Tatum 76 No athlete risers vs last era. Hot pies: Two-Way Wing 100, Inside Big 100, The Lock 96 Hot badges: Challenger 92, Wall Up 90, Seatbelt 86, Deadeye 84, Set and Fire 80 Treat pulse heat as lab forecast plus user overrides, not official patch notes.