How to use CourtCraft with NBA 2K27 HQ

Tutorial

HQ is 2K's official builder. CourtCraft is the planner that stops you from burning a slot — Size Tax, leftover tokens, animation walls, Coach, then a card you copy into HQ.

Walkthrough

How to use CourtCraft with HQ

~1:50. Live UI. Doors, Rec/Park, Copy into HQ, Share, wizard, locker, Ask FAB. Sound on.

  1. 1

    Pick a door

    HQ pie from Start, four-step wizard, or straight into the builder. Do not mash HQ sliders first.

  2. 2

    Check the pie here

    Size Tax, leftover tokens, Fuse order, animation walls. Optimize against the pulse. Ask Coach.

  3. 3

    Rec or Park

    Flip the mode toggle in Builder. Ratings, gates, and copy follow the mode you play.

  4. 4

    Copy into NBA 2K27 HQ

    One-tap Copy into HQ, or Share a link. Second screen. Type the same numbers. Import on your console.

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Survival guide

What HQ will not do

Long-form chapters that used to live on Start. Tables last captured 2026-08-25. Jumpshots still live on NBA2KLab — we do not clone that here.

  1. 1

    Size Tax, labeled

    Height, weight, and wingspan cut Perimeter D and Driving Dunk. HQ never names that tax. CourtCraft does, as you tap.

  2. 2

    You buy badges

    HQ lights a badge when you qualify. That is not equipped. You spend a limited token pool here, or it stays off.

  3. 3

    The order HQ will skip

    Synergy first, then animation walls, then tokens, then size. Mash sliders in HQ and you burn a slot.

  4. 4

    Cap breakers are not free OVR

    They raise caps. They do not mint tokens. If HoF needs 94 three, the shooting pool already has to pay.

  5. 5

    Rec vs Park

    HQ shows one overall. You get Rec glue, Park burst, leftover tokens, and a card you copy on a second screen.

  6. 6

    Coach on this pie

    Ask where the next cap breakers go, what badges you can afford, and what to type into HQ. HQ has no coach.

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HQ vs CourtCraft

What HQ will not show

  • HQ Sliders in any order

    Here Wizard locks synergy → walls → tokens → size

  • HQ No Size Tax label

    Here Live height / weight / wingspan penalties

  • HQ Badge lights up = equipped

    Here Token pools. If you don't buy it, it stays off

  • HQ Cap breakers look like free OVR

    Here They raise caps. They do not mint tokens

  • HQ One overall number

    Here Rec vs Park, leftover tokens, a shareable card

  • HQ No meta, no coach

    Here Pulse Optimize + Coach on this exact pie

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The lab

Every tool, and what HQ is missing

3

The flow

How this works with HQ

  1. 1

    Plan the MyPLAYER here

    HQ builds the player. It does not warn you about Size Tax, Fuse-before-spend, or cap breakers that don't mint tokens.

  2. 2

    Copy the numbers into HQ

    Match height, weight, wingspan, then attributes and badges. HQ holds 15 slots — don't burn one on a brick.

  3. 3

    Import it on your console

    HQ syncs the build. You import it in-game. Face scan, Crew, and QR share stay in 2K's app. We never touch your 2K account.

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The lab

What each page is

What HQ will not tell you

The traps

  • Vitals carry harsher penalties

    Min weight and short wingspan now cut Perimeter D and Driving Dunk harder than in 2K26. Speed is not free.

  • Co-ed City, male MyCAREER

    Female MyPLAYERs can play in the City. MyCAREER and most competitive modes stay male-only.

  • Height beats perimeter D

    A 95 Perimeter D does not rescue a height mismatch. Contest math favors the bigger frame.

  • 91 / 92 ball handle wall

    SGA escape and several elite spins sit behind 91 or 92 handle. Budget that before flashy dribble packages.

Tokens & synergy

The new badge economy

  • Fuse and Reaction

    Fuse refunds the token cost and adds a permanent +1 or +2. Reaction only pulses after that Fuse fires in-game.

  • You buy badges now

    Qualifying is not enough. Each discipline has a limited token pool. Spend it, or the badge stays unequipped.

  • Legend is synergy-only

    Attributes top out at Hall of Fame. Legend exists only if that badge sits in a Fuse slot.

  • Bonus slots come later

    Rec, Season Pass, and Crew can add slots and tokens. Day-one builds should work without them.

Progression

Takeover and caps

  • Five performance buckets

    Takeover fills from the action you actually do. Dunking will not fill a Sharp meter. Equip one ability per bucket.

  • 10 cap breakers at launch

    Crew, Lifetime, Specialization, Season, Rookie. They raise attribute limits. They do not mint extra badge tokens.

  • Takeover perks

    Accelerator fills the meter faster. Evergreen extends duration. 24 official abilities, each with an attribute gate.

  • The cap-breaker illusion

    If 94 three is a later breaker, the shooting pool must already pay for the HoF badge. Breakers do not grow tokens.

5

Day one

Launch tips

Turn the shot meter off

No-meter is about a 10% larger green window. Windows are already smaller this year.

Day-one interior dummy

99 Standing Dunk and 99 Close Shot punish Rec before people upgrade interior D.

Hands-up is a contest, not a stance

Right stick up contests well, but you cannot sprint. Blow-bys punish holding it too early.

Start complimentary, not PG

A lockdown or a shooting big lets you learn the game. High-cost point guards can wait a week.

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Do not miss these

Key attribute requirements

Animation / badgeRequirementNote
SGA Dribble Escape91 Ball HandleHigher than previous years.
KD Go-To Shot94 Mid or 3PTElite scoring animation.
Legend badge tierSynergy Fuse slotCannot be reached by attributes.
Wall-Up (Gold)95 Interior DefenseSteep gate for interior bigs.
Brick Wall (Gold)95 StrengthHeavy physicals still matter.

The 6'10" line

Under 6'10", min weight and wingspan cut Perimeter D and Driving Dunk. At 6'10" and up, a lighter center actually contests better on the perimeter.

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Next

Go make a pie, then open HQ

Official HQ blueprints live on Start and in the builder. The wizard keeps synergy → walls → tokens → height in that order. Then Copy into HQ or Share a link.